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Inside this Book -This book is here to help you get your job done. In general, if exam‐ ple code is offered with this book, you may use it in your programs and documentation. You do not need to contact us for permission unless you’re reproducing a significant portion of the code. For example, writing a program that uses several chunks of code from this book does not require permission. Selling or distributing a CD- ROM of examples from O’Reilly books does require permission. Answering a question by citing this book and quoting example code does not require permission. Incorporating a significant amount of example code from this book into your product’s documentation does require permission.
Inside this book –Mobile Game Development with Unity PDF Book by Jonathon Manning – To kick off our exploration of the Unity game engine, we’ll start with the basics: what Unity is, what it’s useful for, and how to get it. At the same time, we’ll set up some useful constraints for the subject mate‐ rial we’re looking at in this book; after all, you’re holding a book that claims to be about mobile development, not all development. Such a book would be much heavier, or would make your reading software crash. We aim to spare you this misfortune.
Mobile Game Development with Unity by Jonathon Manning PDF : eBook Information
- Full Book Name – Mobile Game Development with Unity
- Author of this Book – Jonathon Manning
- Language – English
- Book Genre – Non Fiction, Mobile, Game, Development
- Download Format – PDF
- Size – 26.1 MB
- eBook Pages –463
- Price – Free