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Reviews of : Game Programming Patterns by Robert Nystrom PDF Book
Inside this Book – This book follows the standard pattern for design pattern books: short chapters on each particular style, with definition, pros & cons, simple pedagogic example, comparisons with other design patterns, and possibly some discussion of real-world implementations & game engines. I haven’t heard of any other place where one could find this sort of game-oriented programming design advice, and in that respect, this book is unrivaled. While far from encyclopedic, the chosen design patterns all seem like reasonable choices for video game programmers: there are some architectural ones like Flyweight & Singleton which everyone needs to know, and then a good helping of high-performance
Inside this book –Game Programming Patterns PDF Book by Robert Nystrom – Very good book on Design Patterns for Games. If you are a game developer, you probably know and use a few, if not most of those patterns already. However, the author explains quite a few use cases, optimizations, and reasons why it’s better to use one pattern instead of another, depending on what tradeoffs you can accept. Not only that, but the author favors showing things by example, step by step, with a lot of humor in-between, which works better in this case than just dumping a lot of theory at the reader and showing one example or two. Oh, while the focus is on game development, most of the designs in this book are also useful for other types of applications.
Game Programming Patterns by Robert Nystrom PDF : eBook Information
- Full Book Name – Game Programming Patterns
- Author of this Book – Robert Nystrom
- Language – English
- Book Genre – Non Fiction, Programming, Computer Science, Technical, Game Design
- Download Format – PDF
- Size – 9.52 MB
- eBook Pages –411
- Price – Free