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Reviews of : Game Programming All in One by Jonathan S. Harbour PDF Book
Inside this Book – This book does not cover Windows or DirectX at all. Instead, this book focuses on the subject of game programming using a cross-platform game library called Allegro. This library is extremely powerful and versatile. Idid not even hesitate to choose Allegro when developing the initial proposal for this book because Allegro opens up a world of possibilities that are ignored when you focus spe- cificallyonWindowsandDirectX.ThiseditionstillusesthestandardClanguage, and the sample programs will compile on multiple platforms. For good measure, a dash of C++ has been introduced in the form of a sprite class, but the book is still largely based on the C language, which means it is easy to understand.
Inside this book –Game Programming All in One PDF Book by Jonathan S. Harbour – This book is the third edition of the best-selling Game Programming All in One. This new third edition is an update of the previous edition, which was itself a complete rewrite of Game Programming All in One. The second edition took the subject into a completely new direction with the Allegro game library, and has since become very popular among aspiring game programmers for its valuable insights and professional approach to writing games. The new goals, new assumptions, and new development tools helped many programmers get their start in C/C++ game programming.
Game Programming All in One by Jonathan S. Harbour PDF : eBook Information
- Full Book Name – Game Programming All in One
- Author of this Book – Jonathan S. Harbour
- Language – English
- Book Genre – Non Fiction, Computer Science, Programming,
- Download Format – PDF
- Size – 12.3 MB
- eBook Pages –833
- Price – Free