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Inside this Book – Beginning Java Game Development with LibGDX covers the design and creation of video games using the Java programming language, with the LibGDX software library. By reading this book, you will learn how to design video games and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, touchscreen), and create versions of your games for desktop computers and Android tablets. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility,
Inside this book –Beginning Java Game Development with LibGDX PDF Book by Lee Stemkoski – This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development. What you’ll learn How to use the LibGDX framework to create five 2D arcade game case studies How to compile your game to run on multiple platforms, such as iOS, Android, Windows, and MacOS How to incorporate different control schemes, such as touchscreen, gamepad, and keyboard Who this book is for You should have an introductory level knowledge of basic Java programming. In particular, you should be familiar with: variables, conditional statements, loops, and be able to write methods and classes to accomplish simple tasks. This background is equivalent to having taken a first-semester college course in Java programming.
Beginning Java Game Development with LibGDX by Lee Stemkoski PDF : eBook Information
- Full Book Name – Beginning Java Game Development with LibGDX
- Author of this Book – Lee Stemkoski
- Language – English
- Book Genre – Non Fiction, Java, Game, Development,
- Download Format – PDF
- Size – 5.56 MB
- eBook Pages –284
- Price – Free