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Inside this Book – This book aims to be the first comprehensive textbook on the application and use of artificial intelligence (AI) in, and for, games. Our hope is that the book will be used by educators and students of graduate or advanced undergraduate courses on game AI as well as game AI practitioners at large.
Inside this book –Artificial Intelligence and Games PDF Book by Georgios N. Yannakakis – The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
Artificial Intelligence and Games by Georgios N. Yannakakis PDF : eBook Information
- Full Book Name – Artificial Intelligence and Games
- Author of this Book – Georgios N. Yannakakis
- Language – English
- Book Genre – Programming, Game Programming, Computers & Internet, Artificial Intelligence
- Download Format – PDF
- Size – 3.4 MB
- eBook Pages –359
- Price – Free